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Old Jul 27, 2005, 08:51 PM // 20:51   #21
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Quote:
Originally Posted by silverstein
I still hate getting aggroe'd by any lvl monster though when I'm just trying to walk anywhere.
Thats a good point, if we run from monsters 5+ levels or so above us (sometimes) why shouldn't they run from us except in large groups.
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Old Jul 27, 2005, 08:51 PM // 20:51   #22
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Originally Posted by Laetitia of Yenemi
how bout creating the opposite side of the coin. How bout creating the game from the Charr perspective ... same basic character classes, with missions countering the humans missions ... but eventually leading to the same place.

A thief character would be kewl but kinda against what GW is trying to do which is stop the stupidity that (sometimes) comes with MUDs is the fights over nothing. If a thief steals from you and you catch him you should be able to fight him, and you can't do that in cities, alot of programming there.

The summoner sounds good and while it might make more sense to split between monk and ele it would provide a whole character class with completely different abilities.

How about a demonic class that allows something close to possession or charm person.

Subsets of the current classes such as crusader or paladin in PVE instead of just PVP would make it a little more interesting.

Creation of new weapons would be nice. there should be two handed swords/axes and one handed hammers to round it off. Crossbows would be AWESOME! You could also make very small second hand weapons such as daggers, that are kinda a cross between weapons and focus items, not giving the full ability of either, but a little bit of both, second attack at -**% damage but also a bonus to energy or energy regen or something of the sort. A spear would be hard to do, as well as throwing hammers, but would be kewl.

exactly, I think the way to make it cool would be to have like 12 on 12 battles where different classes would be neccessary to win
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Old Jul 27, 2005, 08:58 PM // 20:58   #23
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i actually dont think there can be another class without overlap. i think Anet did a great job in making the 6 proffesions, covering everything necessary.

corpse manipulation=death magic
controlling opponents=prot pray, mesmer lines
stealth=wilderness survival, expertise, tactics
melee from a distant= its like an oxymoron
mime skills=echo, archane echo, etc...

everything else stated is definately amusing and fun, but prolly useless in combat. the only thing i can possibly see is mime, since there isnt much you can copy opponents' skills, but i dont think there would be an entire class for that-just some new mesmer skills
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Old Jul 27, 2005, 09:03 PM // 21:03   #24
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I think jester is unique is cool, It be a great pvp tool
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Old Jul 27, 2005, 10:54 PM // 22:54   #25
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Originally Posted by suzumebachi
-Summoner-

This character summons elementals or golems to fight for him. He has some damage redirection and reduction skills as well to help maintain his minions.
This is pretty much like what we have now...necro class.
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Old Jul 27, 2005, 11:10 PM // 23:10   #26
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Swordsman/swordsmaster

Another melee, more in line with the fencers of lore (and today) than with the brute broadsword type. Speed, precision are greater than strength; riposting (parry with counter attack) can be a great skill (block a melee attack and riposte for +x damage). Edged light weapons can be used for critical precision hits (throat shot, lung shot)

Stances would benefit them... 'Wall of Steel' for example, blade moving in rapid defense (watch some Olympians, you'll see what I mean...), Lunge (extend from standing position, lunge into enemy for extra effect/ damage)...

Armor would be lighter, to allow for greater speed, than say a warrior...

This could be built upon.
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Old Jul 27, 2005, 11:22 PM // 23:22   #27
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Originally Posted by MSecorsky
Swordsman/swordsmaster

Another melee, more in line with the fencers of lore (and today) than with the brute broadsword type. Speed, precision are greater than strength; riposting (parry with counter attack) can be a great skill (block a melee attack and riposte for +x damage). Edged light weapons can be used for critical precision hits (throat shot, lung shot)

Stances would benefit them... 'Wall of Steel' for example, blade moving in rapid defense (watch some Olympians, you'll see what I mean...), Lunge (extend from standing position, lunge into enemy for extra effect/ damage)...

Armor would be lighter, to allow for greater speed, than say a warrior...

This could be built upon.
I would have to say that this sounds like a better idea for future Warrior skills instead of a entire new class.
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Old Jul 27, 2005, 11:30 PM // 23:30   #28
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Originally Posted by johnnylange
I would have to say that this sounds like a better idea for future Warrior skills instead of a entire new class.
I would tend to respectfully disagree, for example Strength is the primary attribute for a warrior, where this class would be more akin to Precision for increasing damage, critical hits, etc. The Lunge, if you're familiar with fencing, is a very speedy straight line attack at specific targets, more inclined to pierce the heart than to crush the skull. Adrenaline would be worthless... fencing, for example, is often called Physical Chess, and intelligence can be far greater an asset than aggression (although it has it's place). Besides, smaller, lighter weapons lend themselves to a parry/riposte as opposed to a hammer or axe. Feint, another possible skill, can freeze your opponent while you attack elsewhere.

It could be fun, and would definitely be unique.
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Old Jul 27, 2005, 11:33 PM // 23:33   #29
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what have you engaurde
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Old Jul 27, 2005, 11:37 PM // 23:37   #30
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Quote:
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what have you engaurde
I smell a stance coming on...
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Old Jul 27, 2005, 11:56 PM // 23:56   #31
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i like the jester idea and making someone "drunk" for 5 seconds. But everything else is just "wanna wanna wanna"
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Old Jul 28, 2005, 08:04 AM // 08:04   #32
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that drunk idea made my day.....
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Old Jul 28, 2005, 08:44 AM // 08:44   #33
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Quote:
Originally Posted by carnivore
so i suggest just a new skill that steals. but lowering it to 2-1% makes it a stupid waste of a skill slot in my opinion.
Hmm its not a skill, the stealing of gil or exp is inherent to the attack, so thats not THAT low... And for bigger prices, like swords or artifacts yes, make it a skill, great vs Mantles. But it can be a problem in PvP...
Thiefs wield daggers and knifes, deals low damage but very fast (faster than any weapon available now)

Quote:
Originally Posted by Excer
melee from a distant= its like an oxymoron
With distance I meant 2 meters or so. The tank can be aggroing the mobs and you are a *bit* away not being hurt but attacking fast with the spear combined with an elemental dmg. In a FFTactics fashion, the Lancer could jump from big distance (same as ele spells, just a bit more of the aggro circle) and make a big amount of dmg (200% of a normal attack for example). The downside: It takes long to jump and fall. Make it 5 or 6 seconds. And some adrenaline too.

The summoner idea is great too in FFTactics: You summon a god (would love to see Grenth and his wrath, woohoo!), the battle pauses for a sec, it is casted and the other team knows their going to take some good AoE dmg. I leave the balanced dmg numbers for the devs
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Old Jul 28, 2005, 09:00 AM // 09:00   #34
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how about classes where they can make sp and hp regain faster, make speels be cast faster, or give some classes sp and hp.

For example, one of the spells could be "for 10 seconds, all allies gain hp regan of +2"
or "For the next spell, it will be cast 50% faster and will require 200% more sp"
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Old Jul 28, 2005, 06:21 PM // 18:21   #35
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Quote:
Originally Posted by MSecorsky
Swordsman/swordsmaster

Another melee, more in line with the fencers of lore (and today) than with the brute broadsword type. Speed, precision are greater than strength; riposting (parry with counter attack) can be a great skill (block a melee attack and riposte for +x damage). Edged light weapons can be used for critical precision hits (throat shot, lung shot)
Remember though that every class can use any weapon they want, so that person could just give him a big high dmg sword if he wanted. Also, there is that deadly riposite? skill for warriors already, or you could give the lighter weapon to a warrior. I guess if it were a class its primary atribute could be the speed at which it attacks, like strength is 1% every lvl or whatever, the speed for the swordsmans attacks could increase in a percentage each lvl or something like that.

And I've always thought that the expansion could start from the beginning but do another races side of the story, like someone said, but that sounds like a more of a sequel than an expansion.

Last edited by silverstein; Jul 28, 2005 at 06:27 PM // 18:27..
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Old Jul 28, 2005, 06:34 PM // 18:34   #36
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the swordsman/swordmaster is basicly how i play my r/w.

and as for daggers that attack faster, how much faster do u want things? right now a sword/axe atks for 1.33/sec. with something like tigersfury u get an atk spd of ~.9

to tell the truth guys, i dont think any of you really want a new class, you just want new items and new armor to play around with. to come up with these new classes all thats happened is blending some classes together to make it its own class.

as for the steal thing, to be honest it sounds stupid. its new yea, but i dont like the idea of it. just seems that adding something like that wouldnt really improve the game by any means
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Old Jul 28, 2005, 07:06 PM // 19:06   #37
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Quote:
Originally Posted by Iceman2
how about classes where they can make sp and hp regain faster, make speels be cast faster, or give some classes sp and hp.

For example, one of the spells could be "for 10 seconds, all allies gain hp regan of +2"
or "For the next spell, it will be cast 50% faster and will require 200% more sp"
don't mesmers already have fast casting?

but having skills or glyphs that would increase casting speeds would be nice.
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Old Jul 28, 2005, 09:23 PM // 21:23   #38
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I think only one or two new classes could be implemented without over lapping

for the rest, just make new skills
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Old Jul 28, 2005, 09:35 PM // 21:35   #39
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Quote:
Originally Posted by MSecorsky
I would tend to respectfully disagree, for example Strength is the primary attribute for a warrior, where this class would be more akin to Precision for increasing damage, critical hits, etc. The Lunge, if you're familiar with fencing, is a very speedy straight line attack at specific targets, more inclined to pierce the heart than to crush the skull. Adrenaline would be worthless... fencing, for example, is often called Physical Chess, and intelligence can be far greater an asset than aggression (although it has it's place). Besides, smaller, lighter weapons lend themselves to a parry/riposte as opposed to a hammer or axe. Feint, another possible skill, can freeze your opponent while you attack elsewhere.

It could be fun, and would definitely be unique.
Sounds like a ninja type of character. It would be really interesting if this class could learn hand to hand combat skills like being able to find pressure points that could have various effects.
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Old Jul 28, 2005, 10:49 PM // 22:49   #40
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Quote:
Originally Posted by heist23
don't mesmers already have fast casting?

yes they do, but this would be for other classes that arent mesmer as a primary profession
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